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Command and conquer shockwave
Command and conquer shockwave





command and conquer shockwave
  1. #Command and conquer shockwave mod#
  2. #Command and conquer shockwave Patch#
  3. #Command and conquer shockwave full#
  4. #Command and conquer shockwave download#

#Command and conquer shockwave mod#

In February 2008, it was one of the ten mods to receive the Mod DB Editors Choice Award. It is critically acclaimed and is played competitively online by fans. There have been six released versions to date, with 1.1 being the latest. That's the simple solution I found myself. C&C: ShockWave is a modification for Zero Hour, beginning development from 2004. So I did the DIY thing and it worked finally. I looked for answers for a week and still nothing. I adjusted the MaxParticleCount to 2000 instead of 5000. Copy the following in it: AntiAliasing = 1 There you can find the options.ini: edit it or if not, just create it using notepad. If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.Just go to the Documents, look for Command and Conquer Generals Zero Hour Data. Key Words: #News #Release #Generals #ZeroHour #Shockwave #ShockwaveExįorum index » PPM Zone » PPM News Network That's all, folks! Stay tuned at PPM for more news coverage on C&C ShockWave EX! C&C ShockWave EX is downloadable at This Address. hard ShockWave nerfsįor further information about C&C ShockWave EX, visit its Forums at PPM, and Official Website. a variety of new tech buildings: presently includes RotR tech suite + Turbine Windmill to bolster GLA chances vs. Now with their 6th or so release, Shockwave is a very complete mod.

#Command and conquer shockwave full#

All the similar files for games like Command & Conquer: Generals - Zero Hour in the 'Strategy Games' category can be found in Downloads on pages like Full games & demos, Mods & add-ons, Patches & updates and Wallpapers.

#Command and conquer shockwave download#

For people new to this mod, it doesnt attempt to create entirely new game, only to add new units, structures, superweapons to make the game a more enjoyable experience. Command & Conquer: Generals - Zero Hour download section contains: 62 mods, update, 3 trainers. alternative supply collection methods such as helicopter aerial, all-terrain, & amphibious harvesters per faction One of the remaining mods still being updated for a 3 year old game. all large helicopters are now able to collect supplies & Combat Drop troops each faction is planned to have at least 1 rappeling infantry: USA Rangers, Marines, & Burton GLA Hijackers & Saboteurs China is to be decided. General Promotion point distribution system is now more granular: Rank 1 GPs now unlock more than a single unit Strike GPs (Artillery Barrage, A10 Striker, etc.) cost progressively more (cost 1,2,3 points) each promotion grants 2 points instead of 1 An extension for Shockwave mod that balances things further & adds to the mod.The edit aims at tuning down SFX & sci-fifuturistic concepts. Furthermore, Bomb Trucks are faster unless upgraded to HE.

command and conquer shockwave

overhaul for Armor General as Synergetics General: relies on SpecOps, APCs, Elite units, Drones (tentatively) & off-map deployment\reinforcement. tougher & faster jets to improve fight range, make dogfighting viable total rework of garrisons & garrison clearing weapons: weapons are no longer instantaneous & need to dose the target building bonuses to occupants were nerfed & garrison toughness is to be rescaled. extend firestorm logic such that different units can contribute, i.e., Inferno Cannon & MiG firing at the same spot create a firestorm Alexander's Aurora & Tomahawk create plasma storm, etc. accentuate themes, i.e., Demo General shells deal marginally more damage to structures Laser General kinetic force Airforce airburst delivery system Tank General facile long range units etc. resolve bugs such as air units reloading mid-air, Combat Bike not selecting to occupant upon evacuating, etc. More consistent hotkeys & resolve conflicting ones Allow more playstyles & build orders such as viable early GLA airfield, USA airforce & infantry variety, Tier 2 aircraft, and amphibious units.

command and conquer shockwave

optimize SFX, especially smoke-puff rocket trails & remove gore re-script AI for Skirmish & General Challenge to be more challenging balance the three new generals & other things in general further Other things are scenario maps & General Challenge refined AI & voice line conditions.

#Command and conquer shockwave Patch#

The fan patch aims at tuning down SFX & sci-fi\futuristic concepts the mod had introduced and at giving the player more options & playstyles such as GLA Air, Kwai ranged support units, 2nd class artillery per faction w\ limited RoF, etc. An extension of the Shockwave mod that balances things further & adds to the mod.







Command and conquer shockwave